Kicking down the door

Interior doors

 

Last week when I was lacking of motivation to work on the walls sets, I decided to fiddle with the interior doors and more specifically the wooden doors. Those are the ones that connect rooms and hallways and not ones leading out of buildings or dungeons. These particular doors are one single texture that is a door (the entry exit ones have borders that match the interior walls). That door occupies one square of dungeon space (all dungeons are square chunks of one texture). While in-game it appears that there are only two or three different wood door textures, there are actually over a dozen. It’s just that there are only 3 different  textures among them. Here’s a sample of one image among multiple IMG files:

5 Doors don’t have to equal 1

What I don’t understand is why Bethesda used multiple files with the same IMG when space and memory was a concern back then. They could have easily used one file through the INF files (the ones that decide what textures to use on each level). However, this does give me an opportunity to add some variation to the ingame art. As such, as with walls and etc., I will make each door appearance different.

 

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2 thoughts on “Kicking down the door

  1. It all looks great, and I think Bethesda did the memory thing to have “backups” in case one file was damaged in any way

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