Picking back up the brush

Who’s down with ADP…yeah you know me

After a substantial hiatus for real life, I’m back. My schedule has a lot more free time in it now and I should be able to make substantial progress on the Arena mod in the next few weeks. As of now, I am just 2 or 3 SET files away from reaching ALPHA! Once that is complete, I will be setting up a MODdb page and probably trying to host it on the Nexus mod site.

The project will stay ALPHA until all door and ground files are done. I do hope to have all the font files and interface done too, but that is more of a nicety (most are already done though). Once ALPHA 2 is out that I will be going back and reevaluating each texture. I started this so long ago and have come quite a ways that some of them are not to my standard or vision anymore. As it is already, I occasionally retool one here and there but I plan to do a comprehensive review.

Taking the plunge

I finally gave in and purchased Photoshop (well subscribed really). I don’t anticipate being very proficient in it for awhile since I have been using GIMP for years and it’s so different. For the Arena project, this isn’t really a problem. It doesn’t require fancy functions. I am literally coloring individual pixels from a 256 palette. The biggest obstacle their is my creativity and not the tools.

Some recent work below (really like how the first one turned out)…

– Martin

WALLH MINEA MINEE WALLG

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“I’m not dead yet!”

Not quitting

Real life (RL) hits most enthusiast artists and game modders extra hard at some time or another, as it did me (I had the trifecta of work, family, and computer problems). Since most of us do this for fun, we have fit it into our leisure time. Some days, there is practically no free time. But more often, there is time but because of RL, the mental (and/or creative) juice isn’t there. For extended periods of “down time”, the bigger danger is that the interruption and loss of creative motivation might lead to loss of interest in a project altogether. This is especially dangerous for larger projects where the modder/artist might reflect on the enormity of the work that still needs to be done or if a newer shiny bauble attracts them.

Motivation

The source of motivation plays a big factor in overcoming this kind of stagnation. In my case, the motivation is internal based (i.e. I do mods that I want to see). Additionally, I’m not modding current games so the pressure from the community isn’t a factor either. My projects are my COUNTER to RL stressors. I relax when I’m editing pixel by pixel. Each of my projects is an experiment in artistic design for me.

The Torchlight mod was my first real art mod and there are many things I look back on that showed my inexperience. However, I actually get energized at the thought of seeing how it would look now that I’m (slightly) more skilled. I guess what I’m saying is that if you do projects for yourself first and you enjoy it, it’s more likely that you’ll come back after these “unplanned pauses”. I’ve been working most of mine for several years (on and off) and haven’t ever considered abandoning them.

NOTE

I originally planned to detail my work on some fire walls for Arena but this kind of just happened. Since I want this webpage to chronicle my artistic processes, I rolled with it. Long story short, sometime this week I’ll do that post 😉

– Martin

Dude, where’s my post

Slight pause

Due to a fairly high RL tempo at the moment, I haven’t been able to work on ADP for a little while. I foresee having a little more time by the 2nd week of December. I don’t care for extended delays (well more than a month) so as soon as I can, I’ll be back at it. I’m eager to finish ADP and start my next (on hold) project.

Who told them?

I created this website so I can chronicle all my artistic  (and design) endeavors, not just game related stuff. However, I haven’t been highlighting my other artwork. I get asked occasionally by friends to create images now and then.  In that vein, I am going to create a general art section and will similarly list my thought processes and/or techniques behind how I created each image. Additionally, I want to do a retro section of old (some pretty juvenile) artwork from my younger years.

Up to bat

I have two non-game related projects in the works right now: an logo and an emblem. The prototype of the logo is below but I only have the concept for the emblem mapped out right now. I’ll detail my work on the logo below soon.

– Martin

tigerworking1