Oct 2014
- Pop-up text
- Equip screen
- Equip stats
- First dungeon text of game
- Status pop-up
- Map summary
- Weapon stats
- City summary
- More chagen
- Chargen text
- Chatty ghost text
- Dungeon text
- I used an alternate (unused inventory graphic) and tweaked it to add a little more character
- Dark green is as good as it gets
- Apparently they used two SET files for this fence (I won’t be fixing this)
- I’m sticking with this one
- darkened and reduced the color variation on the floor
- Shifted the colors darker on the wall texture
- Guess they ran out of dark green
- I tweaked the wall some but may make the grout darker
- Probably need to tone down the colors some
- Fairly happy with this combination of textures
- I have darkened the white areas on the building to the left
- I plan on adjusting the building on the left as I made the lines intentionally jaggy but I’m not happy with it in game
- Gate with another (unfinished) shrubbery…someone call Roger
- Building texture needs tweaked a little
- I made each canal/dock texture slightly different for variety
- Hard to make a repeating hedge texture that is simple but effective (not sure if I’m done with this one yet)
- I’m pretty happy with this one. Clean and aesthetically appealing
- Did a few of the stairs
- Surprisingly decorated (most rooms are sparse at best)
- Every wall/door texture is this interior is complete
- I should have a bad feeling about this
- Wall set needs a fix and a little pizazz still
- Floor needs tweak to subdue the striping
- One of my earliest texture…I tried to stay true but it looks like a Taco Bell nightmare in there
- Writing letters in the dark
- Need to lightend the sidewalk lines…
- Snow in the city at night (clever name, eh?)
- Floors darkened to not match the tables and added minor definition to the ceiling
- Alot of mage guilds have this odd blank spot
- Skulls on the floor
- Skulls on the Wall
- Floor tamed, darkened walls and trim at top to better see the gold (now just need to do the ceiling)
- Removed splotches and added shelves
November 2013
- Basically the floor texture needs to be made more uniform and subdued
- Uh…yeah
- Beside the awful table (which I may leave depending on other changes) the pink blotches have to go
- Here the main problem is the floor is the same color as the wood table (easy fix) and the ceiling needs definition
- The floor is two pastel for the walls
- it’s like wearing a plaid shirt with a polka dot hat and paisley pants
- Tomb – cleaned up but still true to the original ( I think…it was so blurry so what may have been an angel is now a reaper)
- Mage guild
- Wilderness tavern – one of my favorite combos (with the snow)
- Seawall textures – there are 3 variants and all look slightly different
- Snowy fortress waiting to be explored
- Mage guild – cleaner appearance still rings true to the original
- ESC menu (redone)
- ESC menu (original)
October 2013
- Red carpert treatment
- The plan really livens up the room
- Is that a big stick or are you just happy to see me
- City wall redone
- Can you tell I’m procastinating on the doors
- The most exciting screenshot EVER!
- Floor in temple guild marked
- Happy city wall
September 2013
- Home outside the city
- Lake side cottage
- I need to fix the grass
- More buildings and UI updated (some)
Alpha 2013 style
- Snow and Tavern
- Sidewalk and Road
- Skyrim looking like Morrowind
- Roads and Tavern
- Partially complete Mage Guild interior
- Morrowind looking like Skyrim
- Example of door IMG not yet done
- Arena SET file for ground snow
Alpha versonĀ (only 1/3 of SET files done)
- Starting dungeon
- Weapon Shop
- Stonekeep
- Stonekeep
- Stonekeep
- Stonekeep
- Rihad
- Rihad
- Rihad
- Rihad
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I was wondering if there was a way to make a 3rd person point of view. I am an RPer, and it helps lay out my story like im reading a book, to make me really connect with my character so I will stay with them throughout their adventures
Sorry, that would involve a whole lot more than editing textures. The actual game engine would have to be changed. The closest you could get it that inventory window that shows your character wearing the armor and holding the weapon he has equipped.
Shame. If only their was a way to convert all of the Arena .CIF files and such into the .exe files that morrowind uses and then using the TES construction set that comes with it, then retransfering the files when you were done. It seems more simple sounding, but it probably isn’t.
Wait! Is it possible to place an NPC in front of the camera that moves with it?
Sorry, that’s really more of an engine modding feature. It would be pretty complex too. You’d have to move the camera back, redo the magic and weapon attacks to originate from the character. On top of that, collision oddities and actual animations…it’s just not possible without a new engine (i.e. remake etc) and that’s not my thing. Maybe one day DaggerXL will expand into an ArenaXl but till then…
Hi,
I wanted to know something about the progress concerning the Arena map editing. You seem to know the whole Arena Modding Community very well, so I thought, maybe you’ll know a little more than me.
I ve tried to alter the maps of TES Arena, but unfortunately I couldn’t get behind the code. If you have found out something new, post ist here for everybody plz.
So when do you suppose you will be finished? I’m intrigued!
Holiday time and work slowed me down this last 2 weeks but I should be able to get rolling again this week. I’m not sure exactly when but want it to be as soon as possible. I will probably make my first release when all the wall and ground textures are finished (all the SET files and door IMG files). Then I’ll finish up the remaining IMG files (objects such as barrels, trees, etc).
Where do you plan on distributing it so I may keep an eye out for it? Here?
At minimum it will be linked on this page. I haven’t decided how and where to host it (wordpress doesn’t have storage for files outside of images)
The Nexus now host files related to game (RPG preferably, still, it is “open”, as categories can be added).
So, I am sure this will be quite welcome there when available.
Just found it and yes, quite a great mod incoming.
Thanks for the heads up. I’m not ready for a release but it’s good to know.
I hope people enjoy it as I have literally been working on it for years (although there was significant gaps in there).
I should be able to upload it over Nexus ?
Since some week it has been “opened” to “any” game files (prefferably RPG, still, new categories can be added).
In any cases, great mod, thanks !
Hey there. I really like the work you’re doing. I’ve recently started learning how to edit textures in Arena and ran into an issue with the cell door in the starting dungeon. I could get the new texture loaded in but couldn’t maintain the transparent spaces, the game would replace the spaces with a black background. Could you possibly offer any advice or post a short guide? With how little knowledge there is out there on Arena, any help would be greatly appreciated.
Sorry, been MIA for a while due to RL. It has something to do with how you save the file. No compression if I remember.