(mis)adventures of Martin in Writing, Podcasting, and more
InGame Now the naming and image dimension issues have been resolved, so I loaded the game and it worked perfectly! Drunk with power, I ran a quick and dirty (i.e. impatient) bulk upscale on every texture just to get the payout of seeing that… Continue Reading “Blake Stone gets a glow up (PART 3)”
Getting access to the art files is just the start…
Its more an obsession at this point I have a weakness for mucking around trying to create HD art packs for games. The bulk of them don’t get completed, partially for technical reasons, but sometimes because something else catches my eye. Others are technically… Continue Reading “Wait! I’m upscaling a 1993 game?! (Part 1)”