Tag: Darktone

Previously, on ArtInPinkerton Blog (dun dun!)

Pixels so sharp they will cut you For anyone who reads this blog (all 3 of you), it’s no secret that I favor a more cartoonish and abstract style when editing game artwork. With the Arena Depixelization Project (ADP), this was mostly a necessity… Continue Reading “Previously, on ArtInPinkerton Blog (dun dun!)”

Experiments in Art Style

Art Concepts Since I have limited time to focus on leisurely activities, a lot of what I do with game art falls more into the “Proof of Concept” category. I have an idea about what would be an interesting visual change for me and… Continue Reading “Experiments in Art Style”

From Darkstone to Arena

After getting the art files “extracted”, I expermented some with changing them using GIMP. For Darkstone, the art filesĀ (particularly for the ground and buildings) were a single picture composed of many smaller pictures. The game engine would know that if it wanted image X… Continue Reading “From Darkstone to Arena”