Tag: Fallout

  • Wait, the city is built from a crashed plane?!

    Wait, the city is built from a crashed plane?!

    The A to the D to the P

    First up, I have been moving along nicely with the art for the Arena Depixelization Project (a name only a nerd could love). Not only have I got more new stuff done, I have been revamping the ones I don’t like as I go. I’m focusing on one location at a time in game and redoing all the wall/floor textures I find unfinished or that need a redo.

    Brownout 3

    I won’t post much on this for a while, but the previously unnamed but heavily hinted project is Fallout 3. Yes, another Bethesda game….what can I say. Oh yeah, I don’t have to say anything it’s my project so pbbbbtttt. Really, I tried playing Fallout 3 and like what I played but the artwork in the game is so (intentionally) degraded; it hides the games true potential. All they did was make super crappy textures and add a bunch of “noise” (dithering and random speckling) and a LOT OF BROWN.

    Fallout 3.2017-10-24.20.50.45.085
    Original heaping pile of…..muddy desaturated textures

    Cellout implies the wrong message

    I know what you’re saying “I sure wish he would give it a cartoony makeover”…. ME TOO! See great minds think alike. In reality, I’m using it to perfect my take on the Borderland (game for the computer) cell shading style. While inspired from that game, my style deviates in many small ways from it (besides my not truly knowing how they did it).

    Fallout 3.2017-10-16.23.10.15.440
    When I was feeling out how I wanted the style to look

    So much brown

    It really struck home when no one realized that Megaton (the first city you reach in the game) was built with pieces of a plane. There are pieces all over but the textures were so bad, you never realized that you were walking on pieces of a wing or that the shed above was part of a fuselage. Oddly enough, despite inspiring to make this a full project, I really not happy with how the jet pieces turned out and plan to eventually redo them.  I used them to learn how textures in FO3 worked and struggled to figure out the strange multiple way alpha maps were used along with normal maps. For the longest, I couldn’t get them to be selectively reflective of light. They were all shiny or no shiny at all, regardless of light. I worked it out (more when I actually talk about the project).

    It just needs a good scrubbing

    Ultimately, I want to remove the noise, define the textures better, add visual interest and color: all while trying to maintain the feel of a world in decay. I still haven’t honed the process down completely, but I am learning and pushing my developing Photoshop skills to the limit (TAKE IT…TO THE LIMIT…ONE MORE TIME). I want to perfect them before I return to my favorite game of all time, Morrowind. Oh yes, I’m not done with you yet, sweet Morrowind (too creepy?). Here are some more before and afters (note: some are still early prototypes or have already been reworked to be smoother and cleaner):

    I’m gonna focus on ADP for now and honestly, this Fallout 3 project is going to take years since I’m just working on it sporadically until I have enough free time to hit it hard.

    – Martin

  • Prodigal Blogger falls down well, not seen for months…again

    Prodigal Blogger falls down well, not seen for months…again

    WTF

    I meant this blog as a history of my art endeavors, not a graveyard. But I had this idea that I would wait till I finished the TES:Arena project before releasing my next post. So….about that. I didn’t finish ADP yet. I worked on it… um… some, but I got distracted. Between the dreaded real life or RL (yes, I have one of those) and other projects (including some for friends), I just never finished. I have worked on several disparate things since then. I am susceptible to what I call “Shiny Key Syndrome”. Despite not being a rabid blogger, not posting actually demotivated me. Weird. Well, here’s a pic to fill the space (it’s my first project related pic on this site):

    Starting dungeon
    Starting dungeon

    ADP 123

    But first…yes Virginia, I will finish that Arena mod if it kills me….I mean maims me….or how about slightly vexes me…yeah lets go with that. No time lines…I think I proved that I’m terrible at that. I have finished doors but still need to do the framing to match the walls they are associated with. I hate to say this, but the extended time away has let me look at it with a fresh eye (no, no, no…. figuratively). I think I want to make some changes…BUT first I’ll finish what I have. It’s only fair for those who have stalked this project like an Ex on facebook.

    MAP or Monster

    Caveat: I know WAY too much about how Bethesda codes its mod files. I’d actually argue that I have a Master’s degree level of understanding for Morrowind and Oblivion (from Nerd University, Dork Campus). I find it more fun to make the “perfectly modded” game than I do actually playing it. Now that I’ve scared all the ladies away…why do I mention this… well, because this is my mega WIP…..

    AIP Oblivion Overlay Map NG+ experiment-Recovered

    This insane Frankenstein monster of map, it a comprehensive guide to where mods overlap each other. Using modding tools, I’m mapping out every cell from each mod I use plus a few uber popular ones I don’t. It’s insane, OCD, and insane. I love it…my analytic brain can’t get enough of making order where there is only chaos. What’s that look for?!

    MorrowLands 2.0

    Remember when I did lined faces for Morrowind. Yeah…that’s back….but better. I already have learned more subtle techniques. Not really a project as much as a continued experiment to perfect the style I’m trying for (hint: it rhymes with Borderlands) mixed with my vision. I’m still not completely feeling I have it how I want…I’ll come back around to it eventually, I’m sure.

    What’s behind door #3?

    The last project is the one I’m eager to finish (besides ADP) mostly because I think the game will most benefit from it. I’ll leave it a mystery for a little longer, but here is a hint:

    ScreenShot8

    Let’s have some fun again – Martin