256 color limitation
Once of the tricky aspect of working with Arena textures is that they are only 256 colors AND that color information is indexed from a palette file. That means the image doesn’t have the color info in the file, it has a reference point to a master color file (this saved valuable space in the old timey 3 1/2 floppy days). Colors in an image have to be one of those exact colors in the palette file. To work around this, I have been only using colors contained in whatever image I was working on. It worked but it can be limiting in being creative. Most of the project was done this way.
Now but a scant mere 9 years later, it dawned on me to import the color palette in as a raw image similar to how I first did early on in my hobby working on another project. Once imported, I was able to create a Photoshop swatch of all the working colors and boom. I’m blond, what can I say.
More progress on actual files next update although you can see a preview in the image above 🙂