Category: technical

It’s getting hot in here AGAIN?

Warm to the touch NOTE: This kind of a rehash of a previous post from a different angle (slightly) that walks through the process more “visually”. One of the texture SET files edited recently for ADP was a 4 texture wall set that resembled a wall… Continue Reading “It’s getting hot in here AGAIN?”

“I’m not dead yet!”

Not quitting Real life (RL) hits most enthusiast artists and game modders extra hard at some time or another, as it did me (I had the trifecta of work, family, and computer problems). Since most of us do this for fun, we have fit it into our leisure time. Some days, there is practically no free time. But… Continue Reading ““I’m not dead yet!””

Dude, where’s my post

Slight pause Due to a fairly high RL tempo at the moment, I haven’t been able to work on ADP for a little while. I foresee having a little more time by the 2nd week of December. I don’t care for extended delays (well… Continue Reading “Dude, where’s my post”

The start of the gold rush….

The tool that saved the  Arena Depixelization Project (ADP) Last post, I covered the Arena Font Editor, 1 of 3 tools that I use to edit TES:Arena graphics (and fonts). The font editor is part of the Arena Modding Suite by Hallfiry. The other… Continue Reading “The start of the gold rush….”

Alphabet Soup in Tamriel

Letters from long ago After the recent work on the user interface, I decided to take a hack at changing the fonts. Arena fonts are stored as DAT files (the file extension that a lot of the text tables use). There are 9 separate font… Continue Reading “Alphabet Soup in Tamriel”

Polka dot shirts with checkered pants

Interface One item that bothered me was that the interface elements didn’t really match. It seemed as each screen had it’s own style, particularly when you compare the “esc” menu and the inventory. Once I knew I could edit the inventory backgrounds, I wanted… Continue Reading “Polka dot shirts with checkered pants”

Sometimes it’s easier to walk around then straight through

Compressed Quite of few TES:Arena IMG files are compressed in a crazy-wack-funky format that only the executable can decipher. No one has successfully found a way to decompress them. I had, quite a long time back, experimented with trying to replace them with uncompressed… Continue Reading “Sometimes it’s easier to walk around then straight through”

Bring marshmellows and a stick…

For this texture set, I wanted to retain the fire/lava vein effect in the walls. Although I had mapped it out from my previous run through all the textures as covered in a previous post, I ended up making quite a few changes. Click… Continue Reading “Bring marshmellows and a stick…”

Where do I start….

Design Document ARENA DEPIXELIZATION PROJECT(ADP)  Texture mod for The Elder Scrolls 1: Arena   PURPOSE: Create the (first) TES1:Arena texture mod replacing the down-sampled blocky artwork with smoother less pixelated textures that is hopefully appealing and unique.   GOALS Create a new unique art style… Continue Reading “Where do I start….”

Line them up and knock them down

Start strong As I have stated in the past, one of the most taxing aspects of editing the TES:Arena textures is coming up with a unique take on the image within the constraints of the limited pixel and color count. While I was thinking… Continue Reading “Line them up and knock them down”