(mis)adventures of Martin in Writing, Podcasting, and more
InGame Now the naming and image dimension issues have been resolved, so I loaded the game and it worked perfectly! Drunk with power, I ran a quick and dirty (i.e. impatient) bulk upscale on every texture just to get the payout of seeing that… Continue Reading “Blake Stone gets a glow up (PART 3)”
Getting access to the art files is just the start…
Upgrade Over a month ago, the pen for my trusty Wacom Bamboo tablet (see first post ever) broke. This was quite disheartening as I love having an art tablet and it was hard to be motivated without it. After much research and reflection, I… Continue Reading “Tablet 2.0”
Get it together man Now that I have finished the “walls and halls”, it’s time to renovate the doors and remaining floors. I have finished almost all the ground textures though (well a few could used tweaked too). In the past, I just… Continue Reading “Doors and Floors”
Went away I know, I know. I have been away for some time. 2015 was a very difficult year in the non-digital realm and some things had to slide to offset the stress. Came back again However, despite my my absence on this blog,… Continue Reading “State of the Blog 2016”
The straight and narrow Some days I can blaze through images getting 5 or 6 done in a sitting, then other days just part of an image can take a couple days. When it comes to the Arena Depixelization Project (ADP), the easier ones… Continue Reading “Is that 80’s fashion?”
Who’s down with ADP…yeah you know me After a substantial hiatus for real life, I’m back. My schedule has a lot more free time in it now and I should be able to make substantial progress on the Arena mod in the next few… Continue Reading “Picking back up the brush”
Early on Back about 4 1/2 years ago, I had just gotten into computer graphic design. I spent the first 1/2 a year experimenting and learning how to use the editing software (GIMP). One of the games I messed with was Morrowind, my favorite game. It… Continue Reading “Wake up! You were dreaming.”
Warm to the touch NOTE: This kind of a rehash of a previous post from a different angle (slightly) that walks through the process more “visually”. One of the texture SET files edited recently for ADP was a 4 texture wall set that resembled a wall… Continue Reading “It’s getting hot in here AGAIN?”
Not quitting Real life (RL) hits most enthusiast artists and game modders extra hard at some time or another, as it did me (I had the trifecta of work, family, and computer problems). Since most of us do this for fun, we have fit it into our leisure time. Some days, there is practically no free time. But… Continue Reading ““I’m not dead yet!””