Over a year without a post. Whoops. I have a plan to redesign my site slightly to more suit what I want to do with it. Right now the information I want to convey doesnt’ flow naturally or intuitively. I’ll fix it.
Till then, let me layout what projects I have in the works on the mod scene. These are only listed in chronological order from when the game was released. Each will have corresponding links to the right for their particular projects in the short future.
That’s Elders Scrolls 1 for those of you in the know. 1994 game that hasn’t really been modded since it wasn’t a common activity back then. I have a texture pack in works with the aim of making it easier on the eyes. I don’t have a catchy title yet so it’s just “Arena Depixelization Project“. I have all the processes down and have completed several textures (SET files) and tested them in-game.
This is another game that I have a soft spot for. And this is another texture overhaul project. This one will be titled “Darktone”. It’s kind of Tron/neon inspired…sort of. All the file structure sleuthing stuff is (long done) and I have already had a proof of concept test run and It turned out better than I hoped.
Unlike the others, my Morrowind projects are not texture (art) based. They are more of design projects. I’m basically taking old mods and renovating them with a complete overhaul: new terrain, added clutter, dialogue, expanded quests etc. I’ve gotten quite good at the Morrowind file structure and using the editor. PMR stands for Pinkerton’s Mods Renovated…to kind of brand name it.
- PMR-Sea of Destiny: Phase one is released. It’s basically how it all started. I was “cleaning”, merging, and moving one mod but realized how much work it needed. Now I have plans to terraform the entire mod and add a sense of history and purpose.
- PMR -Dragon Perch: This one is almost completely redesigned but still needs dialogue and more/better quests.
- PMR-Tusar: The very first mod I tried to monkey with was “Island of Tusar”. I actually ended up doing alot to it but haphazardly because I was learning/experimenting. So I plan to start over and now it’ll come after PMR-Dragon Perch.
This project is also a complete texture overhaul that I’m calling “Toonlight“. I had already completed every level set in the game but this was the one I learned how to use GIMP (can’t afford Photoshop yet) and its many options. So by the time I finished the last set, I was unhappy with all the others. Now I have a good idea of what I want and one levelset completed. Since Torchlight 2 came out, it gives me breathing room to get it exactly how I want it (i.e. who knows when I’ll finish it).
There are some miscellaneous projects I am working on (or did work on) that aren’t major. I’ll have a category for those too.
I’m going to try to have one update a week probably on Sunday.