I have just finished the last SET file for TES1:ARENA. The SET files include the artwork for most walls and some floors in the game. With the completion of the the last one, ADP (Arena Depixelization Project) has reached Alpha status.
Doors and more
Of course that doesn’t mean I’m done, I still have to finish the remaining walls and floors that are IMG files (the other image type that Arena uses for in-game static graphics. The doors are much simpler (and less abstract) than the SET files. Additionally, IMG files are a single image as opposed to the 3 to 5 images stitched together that composed a SET file.
Furthermore, many of the exterior doors borrow from their “matching” SET file for wall surrounding the door. This should be a simple matter of loading the SET file, coping a picture and pasting as a background layer for the door. I have completed many IMG files, but there are still many more.
Upload to a site near you
Now that I’m in Alpha, I plan to upload the initial mod, hopefully, within the week. Naturally, I will clearly state the unfinished condition. I just believe this would be a good chance to get some critical feedback. I already know that I am no longer happy with some of the textures but am resolved to get to Beta before I start tweaking my work too much.
We have a tech upgrade?
A while back I started subscribing to Adobe’s Photoshop plan but haven’t used it yet. For the most part, the projects I was working on had time constraints that discouraged me from experimenting in a new program. Photoshop user interface and ways of functioning are different than GIMP (although both can produce similar results). Now that I don’t have any pet projects outside of my own interests, I figure this is a good time to start. This is especially true with converted IMG files which are very simple (kind of like “hello world” for programming.)