Category: Arena

If I am Ahab….

White Whale I have noticed on my various projects that there are always one or two things that cause problems (besides technical issues). For my texture mods, this tends to be a (or “a few”) texture that I just can’t find the mojo to… Continue Reading “If I am Ahab….”

Ooh…Shiny keys

WARNING: Potentially boring technical stuff below. Oh and it’s probably unnecessarily long Whenever I’m feeling a lack of drive to work on a particular project, I tend to stray to something else till that motivation returns. Although I strive to stick to one project,… Continue Reading “Ooh…Shiny keys”

Kicking down the door

Interior doors   Last week when I was lacking of motivation to work on the walls sets, I decided to fiddle with the interior doors and more specifically the wooden doors. Those are the ones that connect rooms and hallways and not ones leading out of buildings… Continue Reading “Kicking down the door”

Where is Bob Ross when you need him?

  Color balancing After wandering around in the game, I started feeling a need to go back and tweak some textures. I was just not happy with some of the combinations. Sometimes it’s just best to strike while the inspiration is strong. So I have spent… Continue Reading “Where is Bob Ross when you need him?”

Strange times at Septim High

Ingame appearance As I have worked on several games, I have noticed various oddities. I have covered one before: unused assets. However, there are a few others. In the game TES:Arena, most SET files are reserved either for walls or for floors. The exception… Continue Reading “Strange times at Septim High”

RETRO POST : The long road to Arena

Why Arena? *This post was originally drafted in 2012 but never submitted. I have revised and updated it. The next brief diversion was an even older game called The Elder Scrolls:Arena. It is the first game in one of my favorite video game series… Continue Reading “RETRO POST : The long road to Arena”

Sometimes the baby is just ugly

Wandering the land I spent some time this week searching in-game for textures yet to be done using a pre-edited overpowered save file so I could roam unimpeded. I looked for dungeons, cities, wilderness, etc. that hadn’t yet been retextured. The side effect to… Continue Reading “Sometimes the baby is just ugly”

1 step forward 2 steps back…

Several years ago when I first started messing around with computer graphic art, I tested out visual concepts on a PC game called Morrowind (the third in the Elder Scrolls series that Arena started) . Although Morrowind was where I tested the waters, it was another… Continue Reading “1 step forward 2 steps back…”

Quick Before and After

Here is the before and after for the in-game menu. I probably should have shown it more clearly in the last post (and the video). Overall, I’m very pleased with it. – Martin

One texture to rule them all….

In-game menu I’ve held off on doing the in-game menu because I didn’t feel the necessary inspiration to tackle it yet. For me that texture is the face of the game; the one the player sees most often and serves as a sort of “anchor”… Continue Reading “One texture to rule them all….”