Tag: retexture

Easy doesn’t always equal quick PART 2

Shapes I try to stick to colors pulled from the original image. This eliminates any guesswork on making sure the colors match the palette file (really only important for older games that use palette files). Once I have a rough idea of what colors to use, I try… Continue Reading “Easy doesn’t always equal quick PART 2”

From Darkstone to Arena

After getting the art files “extracted”, I expermented some with changing them using GIMP. For Darkstone, the art files (particularly for the ground and buildings) were a single picture composed of many smaller pictures. The game engine would know that if it wanted image X… Continue Reading “From Darkstone to Arena”