Tag: retexture

Cork on a fork

This is Jiub. Jiub is the first person you see in Morrowind. He also has a fairly unique head so it was fitting to use him as my first experiment. Easy to test. This Jiub, being my first attempt, is a little crude compared… Continue Reading “Cork on a fork”

Doors and Floors

  Get it together man Now that I have finished the “walls and halls”, it’s time to renovate the doors and remaining floors. I have finished almost all the ground textures though (well a few could used tweaked too). In the past, I just… Continue Reading “Doors and Floors”

Is that 80’s fashion?

The straight and narrow Some days I can blaze through images getting 5 or 6 done in a sitting, then other days just part of an image can take a couple days. When it comes to the Arena Depixelization Project (ADP), the easier ones… Continue Reading “Is that 80’s fashion?”

Wake up! You were dreaming.

Early on Back about 4 1/2 years ago, I had just gotten into computer graphic design. I spent the first 1/2 a year experimenting and learning how to use the editing software (GIMP). One of the games I messed with was Morrowind, my favorite game. It… Continue Reading “Wake up! You were dreaming.”

It’s getting hot in here AGAIN?

Warm to the touch NOTE: This kind of a rehash of a previous post from a different angle (slightly) that walks through the process more “visually”. One of the texture SET files edited recently for ADP was a 4 texture wall set that resembled a wall… Continue Reading “It’s getting hot in here AGAIN?”

Polka dot shirts with checkered pants

Interface One item that bothered me was that the interface elements didn’t really match. It seemed as each screen had it’s own style, particularly when you compare the “esc” menu and the inventory. Once I knew I could edit the inventory backgrounds, I wanted… Continue Reading “Polka dot shirts with checkered pants”

Sometimes it’s easier to walk around then straight through

Compressed Quite of few TES:Arena IMG files are compressed in a crazy-wack-funky format that only the executable can decipher. No one has successfully found a way to decompress them. I had, quite a long time back, experimented with trying to replace them with uncompressed… Continue Reading “Sometimes it’s easier to walk around then straight through”

Bring marshmellows and a stick…

For this texture set, I wanted to retain the fire/lava vein effect in the walls. Although I had mapped it out from my previous run through all the textures as covered in a previous post, I ended up making quite a few changes. Click… Continue Reading “Bring marshmellows and a stick…”

Icy walls of bleh

A little before and after pictures. There are a total of 5 ICE dungeon texture SETS. As you can see in the below images, they are mostly just recolored variants with different symbols. SIDENOTE: I presume they are Daedric symbols commonly seen in later… Continue Reading “Icy walls of bleh”

The tale of two sets

Two more textures in timelapse. One very easy and the other still easy but a little more work. – Martin