(mis)adventures of Martin in Writing, Podcasting, and more
Letters from long ago After the recent work on the user interface, I decided to take a hack at changing the fonts. Arena fonts are stored as DAT files (the file extension that a lot of the text tables use). There are 9 separate font… Continue Reading “Alphabet Soup in Tamriel”
Interface One item that bothered me was that the interface elements didn’t really match. It seemed as each screen had it’s own style, particularly when you compare the “esc” menu and the inventory. Once I knew I could edit the inventory backgrounds, I wanted… Continue Reading “Polka dot shirts with checkered pants”
Compressed Quite of few TES:Arena IMG files are compressed in a crazy-wack-funky format that only the executable can decipher. No one has successfully found a way to decompress them. I had, quite a long time back, experimented with trying to replace them with uncompressed… Continue Reading “Sometimes it’s easier to walk around then straight through”
For this texture set, I wanted to retain the fire/lava vein effect in the walls. Although I had mapped it out from my previous run through all the textures as covered in a previous post, I ended up making quite a few changes. Click… Continue Reading “Bring marshmellows and a stick…”
Design Document ARENA DEPIXELIZATION PROJECT(ADP) Texture mod for The Elder Scrolls 1: Arena PURPOSE: Create the (first) TES1:Arena texture mod replacing the down-sampled blocky artwork with smoother less pixelated textures that is hopefully appealing and unique. GOALS Create a new unique art style… Continue Reading “Where do I start….”
Planning One thing I noticed recently on my work w/ Arena is that I don’t really have much of a game plan other than “finish Wall SETS then IMGs”. Considering how much project management is part of my work, I found it odd that I… Continue Reading “Who’s steering this thing?”
WARNING: Potentially boring technical stuff below. Oh and it’s probably unnecessarily long Whenever I’m feeling a lack of drive to work on a particular project, I tend to stray to something else till that motivation returns. Although I strive to stick to one project,… Continue Reading “Ooh…Shiny keys”
Ingame appearance As I have worked on several games, I have noticed various oddities. I have covered one before: unused assets. However, there are a few others. In the game TES:Arena, most SET files are reserved either for walls or for floors. The exception… Continue Reading “Strange times at Septim High”
Why Arena? *This post was originally drafted in 2012 but never submitted. I have revised and updated it. The next brief diversion was an even older game called The Elder Scrolls:Arena. It is the first game in one of my favorite video game series… Continue Reading “RETRO POST : The long road to Arena”
A while back I happened across a website that detailed instructions on how to install an old PC game called Darkstone on Windows 7 64bit. Apparently, although the game ran fine on that operating system, the games “installer” didn’t and thus you couldn’t get to the “game… Continue Reading “It all began in 1999…well kind of”