Who’s steering this thing?

Planning

One thing I noticed recently on my work w/ Arena is that I don’t really have much of a game plan other than “finish Wall SETS then IMGs”. Considering how much project management is part of my work, I found it odd that I didn’t implement it here. After thinking about it awhile, I came up with two reasons: 1. When I’m home I don’t want to think. 2. This is my hobby so I have never been too worried about how fast or slow it goes…I just do it for fun. Incidentally, for my Torchlight project, I didn’t have this problem (well not to the same degree). In that project, I tackled one levelset at a time. I marked textures to see where they fell in the game ahead of time and work one of them till I was happy how it looked in game. Only then would I complete all the others in that level set. I even had some of the templates saved for similar creatures to minimize duplication of effort.  There was still room for improvement though. I was terrible about writing down and special techniques or tricks that I used. Because of this, if I held off and came back later, I forgot how it was done.

Mission

Realizing this now, I feel their are definite ways to plan a little more accordingly. Hopefully in the next week, I’ll enough time to work out a little design document. It might be the next post, not sure yet. I plan to work out the vision, objectives, goals, etc. It might not make too much difference but I think it will help keep me on track with what I want from this project (and I can develop the habit now so the next project will go more smoothly).

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