One item that bothered me was that the interface elements didn’t really match. It seemed as each screen had it’s own style, particularly when you compare the “esc” menu and the inventory. Once I knew I could edit the inventory backgrounds, I wanted to make it match the other screens. However, I discovered that they use different palettes and I couldn’t find the right color that was on both palettes.
I ultimately had to settle on as close as a match as I could get. Additionally, I tried to port over a few of the stylistic elements of the ESC menu into the other GUI elements to tie them together better.