Tag: textures

The evil bookshelf of blurring +1

Arena Depixelation Project (ADP) I made a lot of progress on the SET files and a few of the image files. However, I have decided to not count the files as often so as not to distract from getting work done. The Surface Pro… Continue Reading “The evil bookshelf of blurring +1”

From Darkstone to Arena

After getting the art files “extracted”, I expermented some with changing them using GIMP. For Darkstone, the art filesĀ (particularly for the ground and buildings) were a single picture composed of many smaller pictures. The game engine would know that if it wanted image X… Continue Reading “From Darkstone to Arena”