Tag: textures

Rolling a critical failure

Windows to the soul Recently while playing around with “vanilla” (unaltered) Arena, I noticed that the windows turn on an off for day and night. I believe this is based on the window color being pure white. In quite a few of the SET… Continue Reading “Rolling a critical failure”

Is that 80’s fashion?

The straight and narrow Some days I can blaze through images getting 5 or 6 done in a sitting, then other days just part of an image can take a couple days. When it comes to the Arena Depixelization Project (ADP), the easier ones… Continue Reading “Is that 80’s fashion?”

The start of the gold rush….

The tool that saved the  Arena Depixelization Project (ADP) Last post, I covered the Arena Font Editor, 1 of 3 tools that I use to edit TES:Arena graphics (and fonts). The font editor is part of the Arena Modding Suite by Hallfiry. The other… Continue Reading “The start of the gold rush….”

Picking back up steam

Silence I haven’t had a lot of time this summer but I have made tweaks here and there. There are a few textures I’ve done on another computer that I have yet to transfer over to my master files. Things have settled a little… Continue Reading “Picking back up steam”

Line them up and knock them down

Start strong As I have stated in the past, one of the most taxing aspects of editing the TES:Arena textures is coming up with a unique take on the image within the constraints of the limited pixel and color count. While I was thinking… Continue Reading “Line them up and knock them down”

Kicking down the door

Interior doors   Last week when I was lacking of motivation to work on the walls sets, I decided to fiddle with the interior doors and more specifically the wooden doors. Those are the ones that connect rooms and hallways and not ones leading out of buildings… Continue Reading “Kicking down the door”

Where is Bob Ross when you need him?

  Color balancing After wandering around in the game, I started feeling a need to go back and tweak some textures. I was just not happy with some of the combinations. Sometimes it’s just best to strike while the inspiration is strong. So I have spent… Continue Reading “Where is Bob Ross when you need him?”

RETRO POST : The long road to Arena

Why Arena? *This post was originally drafted in 2012 but never submitted. I have revised and updated it. The next brief diversion was an even older game called The Elder Scrolls:Arena. It is the first game in one of my favorite video game series… Continue Reading “RETRO POST : The long road to Arena”

Sometimes the baby is just ugly

Wandering the land I spent some time this week searching in-game for textures yet to be done using a pre-edited overpowered save file so I could roam unimpeded. I looked for dungeons, cities, wilderness, etc. that hadn’t yet been retextured. The side effect to… Continue Reading “Sometimes the baby is just ugly”

Darktone…another old (but not abandoned) texture mod

While I haven’t found my most recent version of the Torchlight mod, I did find my proof of concept file for a texture mod of the pc game Darkstone. Although all the Darkstone media assets are stored in “container” files like my other projects, Darkstone art files are… Continue Reading “Darktone…another old (but not abandoned) texture mod”