The evil bookshelf of blurring +1

Arena Depixelation Project (ADP)

I made a lot of progress on the SET files and a few of the image files. However, I have decided to not count the files as often so as not to distract from getting work done. The Surface Pro has really allowed me to capitalize on downtime away from the main computer. So when I just want to sit with the family while they watch a show, I can work on more art files for the game. I’m trying to complete most of the simpler defined (and geometric) sets first since they require less “artistic license” to complete but every now and then I tackle a more  difficult one (e.g. sand, gravel, swirly designs, etc.)


So far the most involved SET file has been the bookshelf ( actually 4 bookshelves in one SET). The original was awfully blurred and visually unappealing all around up close. It’s one of the more obvious examples of artwork that was created at a higher resolution and then downsized (sampled?) to fit the game engines format and palette. I have been working on it on and off between other images for 2 weeks now and have finally finished. As with all my textures, I hope to retain some of the character while “cleaning” up the image or adding a more artistic appeal (you’ll need to click on the photos for a better view of the difference).

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