Tag: Arena Depixelation Project

Sometimes it’s easier to walk around then straight through

Compressed Quite of few TES:Arena IMG files are compressed in a crazy-wack-funky format that only the executable can decipher. No one has successfully found a way to decompress them. I had, quite a long time back, experimented with trying to replace them with uncompressed… Continue Reading “Sometimes it’s easier to walk around then straight through”

Bring marshmellows and a stick…

For this texture set, I wanted to retain the fire/lava vein effect in the walls. Although I had mapped it out from my previous run through all the textures as covered in a previous post, I ended up making quite a few changes. Click… Continue Reading “Bring marshmellows and a stick…”

Icy walls of bleh

A little before and after pictures. There are a total of 5 ICE dungeon texture SETS. As you can see in the below images, they are mostly just recolored variants with different symbols. SIDENOTE: I presume they are Daedric symbols commonly seen in later… Continue Reading “Icy walls of bleh”

Where do I start….

Design Document ARENA DEPIXELIZATION PROJECT(ADP)  Texture mod for The Elder Scrolls 1: Arena   PURPOSE: Create the (first) TES1:Arena texture mod replacing the down-sampled blocky artwork with smoother less pixelated textures that is hopefully appealing and unique.   GOALS Create a new unique art style… Continue Reading “Where do I start….”

The tale of two sets

Two more textures in timelapse. One very easy and the other still easy but a little more work. – Martin

Who’s steering this thing?

Planning One thing I noticed recently on my work w/ Arena is that I don’t really have much of a game plan other than “finish Wall SETS then IMGs”. Considering how much project management is part of my work, I found it odd that I… Continue Reading “Who’s steering this thing?”

Line them up and knock them down

Start strong As I have stated in the past, one of the most taxing aspects of editing the TES:Arena textures is coming up with a unique take on the image within the constraints of the limited pixel and color count. While I was thinking… Continue Reading “Line them up and knock them down”

Ooh…Shiny keys

WARNING: Potentially boring technical stuff below. Oh and it’s probably unnecessarily long Whenever I’m feeling a lack of drive to work on a particular project, I tend to stray to something else till that motivation returns. Although I strive to stick to one project,… Continue Reading “Ooh…Shiny keys”

Kicking down the door

Interior doors   Last week when I was lacking of motivation to work on the walls sets, I decided to fiddle with the interior doors and more specifically the wooden doors. Those are the ones that connect rooms and hallways and not ones leading out of buildings… Continue Reading “Kicking down the door”

Where is Bob Ross when you need him?

  Color balancing After wandering around in the game, I started feeling a need to go back and tweak some textures. I was just not happy with some of the combinations. Sometimes it’s just best to strike while the inspiration is strong. So I have spent… Continue Reading “Where is Bob Ross when you need him?”