Tag: mod

Overdue request but the Mailman is IN

Introfix After much wait and anticipation (more like I completely forgot to release it), TES Arena IntroFix is complete and can be downloaded here: http://www.nexusmods.com/tesarena/mods/4/? In this mod, I fixed three slides from the intro when you select new game. 3-Card monte I had… Continue Reading “Overdue request but the Mailman is IN”

Bring marshmellows and a stick…

For this texture set, I wanted to retain the fire/lava vein effect in the walls. Although I had mapped it out from my previous run through all the textures as covered in a previous post, I ended up making quite a few changes. Click… Continue Reading “Bring marshmellows and a stick…”

Icy walls of bleh

A little before and after pictures. There are a total of 5 ICE dungeon texture SETS. As you can see in the below images, they are mostly just recolored variants with different symbols. SIDENOTE: I presume they are Daedric symbols commonly seen in later… Continue Reading “Icy walls of bleh”

Who’s steering this thing?

Planning One thing I noticed recently on my work w/ Arena is that I don’t really have much of a game plan other thanĀ “finish Wall SETS then IMGs”. Considering how much project management is part of my work, I found it odd that I… Continue Reading “Who’s steering this thing?”

Line them up and knock them down

Start strong As I have stated in the past, one of the most taxing aspects of editing the TES:Arena textures is coming up with a unique take on the image within the constraints of the limited pixel and color count. While I was thinking… Continue Reading “Line them up and knock them down”

The evil bookshelf of blurring +1

Arena Depixelation Project (ADP) I made a lot of progress on the SET files and a few of the image files. However, I have decided to not count the files as often so as not to distract from getting work done. The Surface Pro… Continue Reading “The evil bookshelf of blurring +1”

From Darkstone to Arena

After getting the art files “extracted”, I expermented some with changing them using GIMP. For Darkstone, the art filesĀ (particularly for the ground and buildings) were a single picture composed of many smaller pictures. The game engine would know that if it wanted image X… Continue Reading “From Darkstone to Arena”