I should punch myself in the face

256 color limitation

Once of the tricky aspect of working with Arena textures is that they are only 256 colors AND that color information is indexed from a palette file. That means the image doesn’t have the color info in the file, it has a reference point to a master color file (this saved valuable space in the old timey 3 1/2 floppy days). Colors in an image have to be one of those exact colors in the palette file. To work around this, I have been only using colors contained in whatever image I was working on. It worked but it can be limiting in being creative.  Most of the project was done this way.

Palette image

DOH!

Now but a scant mere 9 years later, it dawned on me to import the color palette in as a raw image similar to how I first did early on in my hobby working on another project. Once imported, I was able to create a Photoshop swatch of all the working colors and boom. I’m blond, what can I say.

Palette swatch

More progress on actual files next update although you can see a preview in the image above 🙂

– Martin

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