(mis)adventures of Martin in Writing, Podcasting, and more
256 color limitation One of the tricky aspect of working with Arena textures is that they are only 256 colors AND that color information is indexed from a palette file. That means the image doesn’t have the color info in the file, it has… Continue Reading “I should punch myself in the face”
Begin again So, I’ve finally got my stuff together, life has settled down, and the mojo to get back to my projects. I have a lot to post on other art projects I’ve done in the past (cough) couple years, but first, I figured… Continue Reading “Time to clean up the mess”
Took a self-imposed hiatus on personal hobbies (reading, modding, gaming, drawing, etc) until about fall of 2019. Real life is just very demanding right now and will let up by then. I have not, and will not abandon ADP. It’s my fave little project.… Continue Reading “Shh…just sneaking in a post”
The A to the D to the P First up, I have been moving along nicely with the art for the Arena Depixelization Project (a name only a nerd could love). Not only have I got more new stuff done, I have been revamping… Continue Reading “Wait, the city is built from a crashed plane?!”
Pixels so sharp they will cut you For anyone who reads this blog (all 3 of you), it’s no secret that I favor a more cartoonish and abstract style when editing game artwork. With the Arena Depixelization Project (ADP), this was mostly a necessity… Continue Reading “Previously, on ArtInPinkerton Blog (dun dun!)”
WTF I meant this blog as a history of my art endeavors, not a graveyard. But I had this idea that I would wait till I finished the TES:Arena project before releasing my next post. So….about that. I didn’t finish ADP yet. I worked… Continue Reading “Prodigal Blogger falls down well, not seen for months…again”
Oh SNAP So I’m back after my extended work “vacation”. The inevitable has happened, some of my files were lost. Almost a year’s worth of work on the Arena project. I spent the last 2 weeks scanning hard drives and every USB key I… Continue Reading “The Prodigal Blogger returns”
What are they doing? Seriously, some one tell me. I mentioned Fate converts the textures added at install from PNG to DDS. This conversion happens upon the initial run of the game, but also again if any of the converted textures go missing (which… Continue Reading “The madness of Fate”
The inspiration This first picture shows the detail disparity between the building textures and most of the other ones. As I mentioned before, on a 4k monitor, most textures look great for being such an old game. However, the buildings look like crap. I… Continue Reading “No Fate but what you make”
So little time I have been wanting to write my 2nd post on my Fate 4k texture experiment, but I haven’t had the time to get it all together. Well, really, I was messing with Morrowind again and use what very little time I… Continue Reading “Just a quick snippet….”