Blakestone HD textures sneak peak
Recap I have been working on remastering the textures from Blakestone on and off for several years now, initially dumping and light upscaling them for ease of redesign. From…
ADP lives….yet again…well, technically it never died.
THE RIGHT NOW Let’s just ignore the fact I haven’t posted in quite a bit (or that I started this project 13+ years ago). To be fair, I have…
Blake Stone gets a glow up (PART 3)
InGame Now the naming and image dimension issues have been resolved, so I loaded the game and it worked perfectly! Drunk with power, I ran a quick and dirty…
“Extracting art from Blake Stone” is not a very funny title (Part 2)
Getting access to the art files is just the start…
2023 update…so…yeah..it’s been a smidge
Martin’s back after 2 years of silence 😛
I should punch myself in the face
256 color limitation One of the tricky aspect of working with Arena textures is that they are only 256 colors AND that color information is indexed from a palette…
Time to clean up the mess
Begin again So, I’ve finally got my stuff together, life has settled down, and the mojo to get back to my projects. I have a lot to post on…
Shh…just sneaking in a post
Took a self-imposed hiatus on personal hobbies (reading, modding, gaming, drawing, etc) until about fall of 2019. Real life is just very demanding right now and will let up…
Wait, the city is built from a crashed plane?!
The A to the D to the P First up, I have been moving along nicely with the art for the Arena Depixelization Project (a name only a nerd…
Previously, on ArtInPinkerton Blog (dun dun!)
Pixels so sharp they will cut you For anyone who reads this blog (all 3 of you), it’s no secret that I favor a more cartoonish and abstract style…
Prodigal Blogger falls down well, not seen for months…again
WTF I meant this blog as a history of my art endeavors, not a graveyard. But I had this idea that I would wait till I finished the TES:Arena…
The Prodigal Blogger returns
Oh SNAP So I’m back after my extended work “vacation”. The inevitable has happened, some of my files were lost. Almost a year’s worth of work on the Arena…
The madness of Fate
What are they doing? Seriously, some one tell me. I mentioned Fate converts the textures added at install from PNG to DDS. This conversion happens upon the initial run…
No Fate but what you make
The inspiration This first picture shows the detail disparity between the building textures and most of the other ones. As I mentioned before, on a 4k monitor, most textures…
Just a quick snippet….
So little time I have been wanting to write my 2nd post on my Fate 4k texture experiment, but I haven’t had the time to get it all together.…
Fate: The Tortured Texture
Technomancer Occasionally, I like to test out games on my 4k monitor to see how they look at such a high resolution (3184×2160). For some games, that impact is…
The Magnificent Seven
Jiub has competition The first texture for my Borderland’s Morrowind experiment was Jiub. Jiub turned out merely OK. The lines were too thick and not well planned. Below you can…
Experiments in Art Style
Art Concepts Since I have limited time to focus on leisurely activities, a lot of what I do with game art falls more into the “Proof of Concept” category.…
Witness this fully operational Battle…errr…Art Station
Tech Nirvana The same week I got my new art tablet, I had finally overclocked my computer and received my Oculus Rift in the mail. It’s not too hard…
Tablet 2.0
Upgrade Over a month ago, the pen for my trusty Wacom Bamboo tablet (see first post ever) broke. This was quite disheartening as I love having an art tablet…
Slow clicking…
Unlock Super busy in RL (real life) but I’m slugging away when I can. I have 73 doors completed so far (about 2/3 of the total). It is quite a…