Tag: Arena

Quick Before and After

Here is the before and after for the in-game menu. I probably should have shown it more clearly in the last post (and the video). Overall, I’m very pleased with it. – Martin

One texture to rule them all….

In-game menu I’ve held off on doing the in-game menu because I didn’t feel the necessary inspiration to tackle it yet. For me that texture is the face of the game; the one the player sees most often and serves as a sort of “anchor”… Continue Reading “One texture to rule them all….”

Big blocky buttons

HUD For the HUD (that shows at the bottom of the screen when playing), I fiddled extra long on how to redesign the buttons. I wavered back and forth on keeping the original art or replacing it with words or a different picture. I considered… Continue Reading “Big blocky buttons”

Easy doesn’t always equal quick PART 2

Shapes I try to stick to colors pulled from the original image. This eliminates any guesswork on making sure the colors match the palette file (really only important for older games that use palette files). Once I have a rough idea of what colors to use, I try… Continue Reading “Easy doesn’t always equal quick PART 2”

Graffiti on the walls

Why “Marking” As I have mentioned in previous posts, my experience in working with game art resources has revealed that the game creators often leave behind orphan files that aren’t actually used in the game. It is very frustrating to spend a couple hours on a… Continue Reading “Graffiti on the walls”

Pixels….so many pixels

Project statuses Minecraft At request of my son, I had resumed working on PinkertonCraft, my Minecraft mod. Although almost all (99%) of the original game textures are complete, I don’t want to release till I complete the art for the mods my sons use.… Continue Reading “Pixels….so many pixels”

Easy doesn’t always equal quick PART ONE

Editing the “easy” Arena SET files (remember sets are several images tiled into one) I mentioned that right now I’m “mostly” focusing on doing the easier images in Arena’s SET files. By easier, I mean contain simple angular designs that have minimal curves and… Continue Reading “Easy doesn’t always equal quick PART ONE”

The evil bookshelf of blurring +1

Arena Depixelation Project (ADP) I made a lot of progress on the SET files and a few of the image files. However, I have decided to not count the files as often so as not to distract from getting work done. The Surface Pro… Continue Reading “The evil bookshelf of blurring +1”

Where have I been?

Over a year without a post. Whoops. I have a plan to redesign my site slightly to more suit what I want to do with it. Right now the information I want to convey doesnt’ flow naturally or intuitively. I’ll fix it. Till then,… Continue Reading “Where have I been?”